How can I get the dynamic material instance from my static mesh?
Here are some things I’ve tried:
// Returns UMaterialInstance, which wont let me edit scalar params
hand_hammer->GetMaterial(0);
// Returns null
Cast<UMaterialInstanceDynamic>(hand_hammer->GetMaterial(0));
// Returns an empty material (the default grey)
UMaterialInstanceDynamic::Create(hand_hammer->GetMaterial(0), this);
All I want to do is modify the scalar params on the material instance that’s on the mesh.
Any help would be very appreciated.
I’ve tried that in a number of ways (see my 3rd line of code) but creating an instance always seems to appear as an empty material. How would I properly go about doing this? Also do I need to store a reference to the dynamic instance? Or will I then be able to access it through GetMaterial(0) somehow?