Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Creating a Static Moon

I'm looking to set up a static night time scene that's lit by the moon. I have a BP_Sky_Sphere set up with sun height set to -1, and the stars are out, and I have a directional light to imitate the moon's light. the only problem is, the moon doesn't actually exist (at least there's no moon to see). I'm looking for a simple way to add a static moon (the time of day will never change) to the sky box in a similar way to how the sun is set up.

The only other thing that came close to answering this on here was some extremely vague directions on making a moon sphere that would change with the time of day, which wasn't very helpful.

Any suggestions?

Product Version: UE 4.9
more ▼

asked Sep 18 '15 at 05:27 PM in Blueprint Scripting

avatar image

3 1 1 2

avatar image Lazarus5000 Oct 07 '15 at 12:24 PM

Also make sure to accept the answers that solved your problem so the thread is closed and other users can see what helped you.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Actually the moon sphere answer seems to be going in the right direction, remember that answers are never bad, questions are :) The attitude is what counts...

Anyways, my aproach to make a simple untextured moon would be creating an emissive material and applying it to a sphere:

1 Create a sphere (your actual moon) and scale it to whatever size you want it

2 Create a new material (right click in the content browser)

alt text

3 Add a vector parameter and a scalar parameter, multiply them together, choose the color you want your moon to shine with and the intensity

alt text

4 Set the material shading model to unlit in the details panel

alt text

5 Save and apply to your sphere

6 Place the sphere where you want it

alt text

That was it, if you want a textured moon you will have to do more than this but you asked for a "simple way" and "not vague directions". Btw there are lots of tutorials that talk about this, just put some effort in it and appreciate when others do, even if they are "vague" in their attempt, they are sacrificing their free time for you ;)

Let me know if this helped you.

material.png (21.2 kB)
moon_sample.png (57.9 kB)
details.png (7.4 kB)
more ▼

answered Sep 20 '15 at 06:47 PM

avatar image

176 6 4 10

avatar image Lazarus5000 Sep 20 '15 at 11:35 PM

Searching for "moon ue4" in youtube got me this beautiful example as first result: TUTORIAL UE4 Night Scene - Includes MOON

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question