Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

creating levels and environments in unreal engine 4

hi how are you my friends i have problem with level designing in unreal engine 4! i am environment artist but i have basic problem in creating levels!(in any game engine) my quastions:

  1. for creating levels and maps should i create all of map in 3ds max or maya or should be in game engine?

  2. i do not know steps of creating levels.!should i for first blocking in game engine?if yes,so should i export all blocks from unreal engine to max/maya?if yes why?or creating meshes in max/maya and import to engine?if yes,where fromi can to know scale of my meshes that is created in max/maya with my blocking in game engine?

  3. all levels are modular creating or just all meshes in max/maya?

  4. for texturing meshes should i create all of textures of meshes in max/maya?

  5. for texturing should i create for every Piece Separate texture?or can i use like "one texture Technique" from another texture of mesh?

  6. should i all of meshes in scene created with baking Technique or can i use from just lowpoly?(baking for all meshes is important?)


Product Version: Not Selected
more ▼

asked Apr 16 '14 at 08:41 AM in Using UE4

avatar image

1 1 1 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first
  1. You can create parts of the level (modular parts like walls, lights, pillars, tree;s etc) in 3dsmax/maya/blender and import them in the engine to use as modular parts.

  2. you can block out the level first in ue4, but if you already know all the set rules of your game you can already pre-make all the meshes needed for your level. the scale is 1cm in 3d software is 1cm in ue4.

  3. not sure I understand, see answer 1 and 2?

  4. you can create the textures any way you want, photoshop, substance, ddo, ndo etc. and then import them into ue4 and set them up. (normal map, diffuse map, masks etc) and create a material out of them.

  5. You can use the one texture (materials) for all meshes if you want.

  6. You dont need baking techniques if you dont want to. You can use low poly or rather high poly meshes in ue4 (depends on your target though, pc's can handle loads more than the average mobile) so its up to you if you want to bake textures/meshes/normal but you dont have to.

you can find various tutorials on google, here is one: https://www.youtube.com/watch?v=GOSo1FxBECI and this one can help beginner to pro level designers: http://worldofleveldesign.com/

more ▼

answered Apr 17 '14 at 03:49 AM

avatar image

9.2k 286 64 330

avatar image Stephen Ellis ♦♦ STAFF Apr 17 '14 at 04:22 PM

I also recommend you view the Creating a Level and Intro to Level Design videos here:


(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question