Spawn Character Scale/Movement problem
If I spawn a new FirstPersonCharacter or ThirdPersonCharacter (from the Starter-Content) in a Blueprint with SpawnFromActor, the actor is very small and if I attach a PlayerController he is only moving slowly like on ice (he is also in a falling Animation). I could reproduce this in the normal ThirdPlayerProject only with an F-Key-Event in the LevelBP, which spawns the character at the spawnpoint in the Level and nothing more.
PS:Sorry for bad english
asked Sep 18 '15 at 08:35 PM in Blueprint Scripting
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