[Bug?] Server doesn't get the combo box set in some situations
i have a really odd bug in my marketplace project. The problem is that i can't seem to find why this is happening.
The background story:
Players can pick Characters in the Lobby. When you pick a Character that has already been picked, you get denied and the Picture as well as the Combobox get reset. This is all working for Server and Client except the Situation when the Server picks a Character that has been taken. Then only the Combobox of the others resets.
The event in which the Combobox gets set is 100% called and the reset of the image is working.
It's the upper execution line of the following nodes. I tried getting the Name of the combobox and it is correct. I printed a debug message and the Server calls the line. Also the SetArrayElement at the right end is working for the Server. He just seems to ignore the SetSelectedOption call. Although he does not ignore it if a client picks the already taken character. If it was the Server (so i did a mistake), then the combo box should also not reset on his end. But it is only his own combobox that doesn't work and only if he tries to pick a selected character. Every other solution works. ): Also just added a breakpoint and the SetSelectedOptions really gets called. So i have no idea why he is ignoring the function call. If the whole event wouldn't work, then the print and also the image reset should also not happen.
asked Sep 18 '15 at 09:59 PM in Bug Reports
Thank you for going through all of the hard work to reproduce this issue. However, after working I was able to get it working with the following steps. I hope that this helps.
This will run the events on the server and then replicate them back to all clients.
Image for reference:
Make it a great day
answered Sep 28 '15 at 07:25 PM
Rudy Q ♦♦ STAFF
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