No owning connection for actor
I am trying to add simple jet pack like functionality to the ShooterGame example found on the Unreal Engine Launcher Learn tab. I ultimately want to use this functionality to create a game called "The Afflicted", but I have run into a problem. I have created a child of the ShooterCharacter class and a child of the ShooterGameMode class. My solution builds and launches the editor fine, but when ever I run the editor I get the error message in the Output below and the game character becomes unresponsive to input.
The source code for my character and gamemode can be found here. I haven't changed any other files in the ShooterGame project.
Does anyone know what is causing this error? I am fairly new to the networking side of the Unreal Engine so it may be something simple.
Any help is much appreciated,
asked Sep 18 '15 at 10:31 PM in C++ Programming
This may not be the sole cause of the warning, but typically I see this warning when I do the following:
I'm usually able to resolve it by preventing any of those RPCs from executing by checking if
I hope that helps!
answered Nov 07 '16 at 07:39 AM
I had the same issue and I was able to fix it, just by setting all the properties that were passed into my function as "Replicated".
answered Sep 26 '17 at 07:18 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here