I am trying to add simple jet pack like functionality to the ShooterGame example found on the Unreal Engine Launcher Learn tab. I ultimately want to use this functionality to create a game called “The Afflicted”, but I have run into a problem. I have created a child of the ShooterCharacter class and a child of the ShooterGameMode class. My solution builds and launches the editor fine, but when ever I run the editor I get the error message in the Output below and the game character becomes unresponsive to input.
LogNet:Warning: UIpNetDriver::ProcesRemoteFunction: No owning connection for actor PlayerPawn_Afflicted_C_3. Function ServerSetJetting will not be processed.