How would one add a custom BP Scene Component to a non-blueprint Actor?
I am trying to finish up a Blueprint submission to the UE4 Marketplace and my system is based off of the use of a custom Blueprint Component (Scene Component). Is there a way that users of my system would be able to attach this component to Actor classes/subclasses that they program in C++ and how would one do this?
That is: "How would one attach a custom BP Scene Component made in Blueprints to an Actor class/subclass (if possible)?"
I really want to know if this is possible, and if so how to do it, so I know what to include in my documentation.
I had the same question, someone answered it here:
answered Sep 19 '15 at 06:40 PM
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