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How would one add a custom BP Scene Component to a non-blueprint Actor?

I am trying to finish up a Blueprint submission to the UE4 Marketplace and my system is based off of the use of a custom Blueprint Component (Scene Component). Is there a way that users of my system would be able to attach this component to Actor classes/subclasses that they program in C++ and how would one do this?

That is: "How would one attach a custom BP Scene Component made in Blueprints to an Actor class/subclass (if possible)?"

I really want to know if this is possible, and if so how to do it, so I know what to include in my documentation.

Product Version: UE 4.9
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asked Sep 18 '15 at 10:36 PM in C++ Programming

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answered Sep 19 '15 at 06:40 PM

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avatar image DesertEagle_PWN Sep 19 '15 at 07:33 PM

That wasn't really what I was asking about. I was wondering if there is an approach that a C++ coder can take, like maybe a method similar to UCreateDefaultSubobject method that allows a C++ class to create/ get a reference to a custom component.

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