I am trying to finish up a Blueprint submission to the UE4 Marketplace and my system is based off of the use of a custom Blueprint Component (Scene Component). Is there a way that users of my system would be able to attach this component to Actor classes/subclasses that they program in C++ and how would one do this?
That is:
“How would one attach a custom BP Scene Component made in Blueprints to an Actor class/subclass (if possible)?”
I really want to know if this is possible, and if so how to do it, so I know what to include in my documentation.