iOS / Xcode 7 compiled apps not accepted by iTunes Connect

With Xcode 7 and iOS 9 support, apps need to either explicitly opt out of split screen, or else use a launch storyboard and support for all orientations.

Until/unless you get around to generating a launch storyboard, the best option is to add the following to the Info.plist:

<key>UIRequiresFullScreen</key> <string>YES</string>

I’m currently adding this to the Additional PList Information, but it would be better if the generated app handled it automatically.

yup, I am adding that to the same fix as the CustomResourceRules.

Awesome, . Thank you for your quick response on this.

I just verified the fixes on a Mac and uploaded an App. Just need to verify the PC side and then it should be all ready.

and now the PC is working. I also discovered they moved the location of the strip tool, so I am going to have our QA do a full pass on IOS before we call it complete.

Awesome news. We’re using a custom engine build, so if you want some extra eyes on for testing, we’d be happy to take a PR.

Hey ,

Here is a [forum post][1] that provides information to fix the iTunes connect issue. Thank you!

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