How do I improve lighting and shading resolution?
1 - The shadows from the roof aren't being cast onto the wall directly under where the roof/wall meet.
2 - Shadow doesn't start at the corner - also how do I make these harder?
3 - Light from inside the houses pops through the bottom of the wall at certain camera angles/heights. The wall and floor intersect, so this shouldn't be happening at all. Bug?
Any help would be appreciated. I'm still an UE4 noob - please be kind. :D
Which lightmap resolution are you using for your meshes? Just type in a higher value.
Also take a look at this site, there you can find common lightproblems in UDK (it's nearly the same in the UE4): http://www.worldofleveldesign.com/categories/udk/udk-lightmaps-05-common-problems-solutions.php
answered Apr 16 '14 at 10:36 AM
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