AbstractNavData-Default : Externally referenced

I am currently having the problem that once I create a new map and place a navigation volume the following “warning” will occur at some point

Warning AbstractNavData-Default
AbstractNavData
/Game/Maps/NewMap.NewMap:PersistentLevel.AbstractNavData-Default
: Externally referenced

I can not find AbstractNavData anywhere. How would I fix this problem?

This is the log when I create I new map:

[2015.09.19-11.51.52:182][802]LogFileHelpers: Loading map ‘NewMap’ took 0.676
[2015.09.19-11.52.09:295][744]LogContentBrowser:
Native class hierarchy updated for
‘WorldBrowser’ in 0.0033 seconds.
Added 1 classes and 3 folders.
[2015.09.19-12.00.14:854][965]Cmd: MAP
LOAD
FILE=“…/…/…/Engine/Content/Maps/Templates/Template_Default.umap”
TEMPLATE=1 SHOWPROGRESS=1
FEATURELEVEL=3
[2015.09.19-12.00.14:885][965]LightingResults:
New page: Lighting Build
[2015.09.19-12.00.14:908][965]LoadErrors: New page: Loading map:
Template_Default.umap
[2015.09.19-12.00.14:931][965]MapCheck: New page: Map Check
[2015.09.19-12.00.14:932][965]LightingResults:
New page: Lighting Build
[2015.09.19-12.00.15:022][965]LogParticles:
Destroying 0 GPU particle simulations
for FXSystem 0x000000C3611407C0
[2015.09.19-12.00.15:215][965]LogTexture:Display: Building textures: HQ_Lightmap0_2
(AutoDXT)
[2015.09.19-12.00.15:290][965]LogTexture:Display: Building textures: HQ_Lightmap1_1
(AutoDXT)
[2015.09.19-12.00.15:306][965]LogTexture:Display: Building textures: LQ_Lightmap_0_2
(DXT1)
[2015.09.19-12.00.15:308][965]LogTexture:Display: Building textures: LQ_Lightmap_1_1
(DXT1)
[2015.09.19-12.00.15:313][965]LogAIModule: Creating AISystem for world Untitled_1
[2015.09.19-12.00.15:357][965]LogEditorServer:
Finished looking for orphan Actors
(0.000 secs)
[2015.09.19-12.00.15:385][965]Cmd: MAP
CHECKDEP NOCLEARLOG
[2015.09.19-12.00.15:456][965]MapCheck: Info Map check complete: 0 Error(s), 0
Warning(s), took 70.387ms to complete.
[2015.09.19-12.00.15:457][965]LogFileHelpers: Loading map ‘Template_Default’ took
0.605 [2015.09.19-12.00.17:894][255]LogEditorViewport:
Clicking on Actor (LMB): PlayerStart
(Player Start)
[2015.09.19-12.00.21:679][674]Cmd:
UpdateLandscapeSetup
[2015.09.19-12.00.29:309][ 91]Cmd: OBJ
SAVEPACKAGE
PACKAGE=“/Game/Maps/newmap1”
FILE=“E:/unreal/Arena
4.9/Content/Maps/newmap1.umap” SILENT=true AUTOSAVING=false
KEEPDIRTY=false
[2015.09.19-12.00.29:351][
91]LogSavePackage: Save=28.239477ms
[2015.09.19-12.00.29:352][
91]LogSavePackage: Moving
‘E:/unreal/Arena
4.9/Saved/newmap154EB46AA4E78E5CE07FC65B688FC979D.tmp’
to ‘E:/unreal/Arena
4.9/Content/Maps/newmap1.umap’ [2015.09.19-12.00.29:353][
91]LogSavePackage: Total save time:
30.590422ms [2015.09.19-12.00.29:354][
91]LogSavePackage:Warning: Finished
SavePackage E:/unreal/Arena
4.9/Content/Maps/newmap1.umap [2015.09.19-12.00.29:416][
91]LogFileHelpers: Saving map
‘newmap1’ took 0.943
[2015.09.19-12.00.38:595][
86]LogActor:Warning: RecastNavMesh
/Game/Maps/newmap1.newmap1:PersistentLevel.RecastNavMesh_0
has natively added scene component(s),
but none of them were set as the
actor’s RootComponent - picking one
arbitrarily
[2015.09.19-12.00.47:996][123]LogEditorViewport:
Clicking on Actor (LMB):
StaticMeshActor (Floor)
[2015.09.19-12.00.48:753][192]Cmd: OBJ
SAVEPACKAGE
PACKAGE=“/Game/Maps/newmap1”
FILE=“E:/unreal/Arena
4.9/Content/Maps/newmap1.umap” SILENT=true AUTOSAVING=false
KEEPDIRTY=false
[2015.09.19-12.00.48:804][192]LogSavePackage: Save=27.328035ms
[2015.09.19-12.00.48:804][192]LogSavePackage: Moving ‘E:/unreal/Arena
4.9/Saved/newmap169C711544B6BC13D58CB868CEB353A7A.tmp’
to ‘E:/unreal/Arena
4.9/Content/Maps/newmap1.umap’ [2015.09.19-12.00.48:806][192]LogSavePackage: Total save time: 39.684646ms
[2015.09.19-12.00.48:806][192]LogSavePackage:Warning: Finished SavePackage E:/unreal/Arena
4.9/Content/Maps/newmap1.umap [2015.09.19-12.00.48:857][192]LogFileHelpers: Saving map ‘newmap1’ took 0.175
[2015.09.19-12.00.50:175][347]MapCheck: New page: Map Check
[2015.09.19-12.00.50:338][347]Cmd: MAP
REBUILD ALLVISIBLE
[2015.09.19-12.00.50:339][347]LogEditorServer:
Rebuildmap Clear paths rebuilt
[2015.09.19-12.00.50:520][347]MapCheck:Warning:
Warning WorldSettings_1 Hierarchical
LOD System is disabled or no HLOD
level settings available, unable to
build LOD actors.
[2015.09.19-12.00.50:520][347]LogStats: STAT_HLOD_BuildClusters - 11.972 ms
[2015.09.19-12.00.50:593][347]LightingResults:
New page: Lighting Build - Sep 19,
2015, 4:00:50 PM
[2015.09.19-12.00.54:542][347]LogStaticLightingSystem:Warning:
No importance volume found, so the
scene bounding box was used. You can
optimize your scene’s quality and
lighting build times by adding
importance volumes.
[2015.09.19-12.00.54:560][347]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport
mode ENABLED
[2015.09.19-12.00.54:560][347]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess
mode ENABLED
[2015.09.19-12.00.54:561][347]LogStaticLightingSystem: Running Lightmass w/ Sorting mode
ENABLED
[2015.09.19-12.00.54:561][347]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings
ENABLED
[2015.09.19-12.00.54:561][347]LogStaticLightingSystem: Running Lightmass w/ Mapping debug
paddings DISABLED
[2015.09.19-12.00.54:788][347]LogEditorBuildUtils: Build time 0:00:04
[2015.09.19-12.00.56:335][430]Job is a
success!
[2015.09.19-12.00.56:518][431]LogTexture:Display: Building textures: HQ_Lightmap0_1
(AutoDXT)
[2015.09.19-12.00.56:524][431]LogTexture:Display: Building textures: HQ_Lightmap1_2
(AutoDXT)
[2015.09.19-12.00.56:625][431]LogTexture:Display: Building textures: LQ_Lightmap_1_2
(DXT1)
[2015.09.19-12.00.56:626][431]LogTexture:Display: Building textures: LQ_Lightmap_0_1
(DXT1)
[2015.09.19-12.00.56:711][431]LogTexture:Display: Building textures:
ShadowMapTexture2D_0 (G8)
[2015.09.19-12.00.56:717][431]LogTexture:Display: Building textures:
ShadowMapTexture2D_3 (G8)
[2015.09.19-12.00.56:764][431]Lightmass on DESKTOP-4A59LKK: 970 ms total, 206
ms importing, 1 ms setup, 141 ms
photons, 602 ms processing, 0 ms extra
exporting [2/2 mappings]. Threads:
2.37 sec total, 245 ms processing. [2015.09.19-12.00.56:817][431]LogStaticLightingSystem: Illumination: 6.19 sec (230 ms
encoding lightmaps)
[2015.09.19-12.00.56:817][431]LogStaticLightingSystem: Lightmap texture memory: 0.1 MB (0.1
MB streaming, 0.0 MB non-streaming), 4
textures
[2015.09.19-12.00.56:818][431]LogStaticLightingSystem: Shadowmap texture memory: 0.0 MB (0.0
MB streaming, 0.0 MB non-streaming), 2
textures
[2015.09.19-12.00.57:564][432]Cmd: MAP
CHECK NOTIFYRESULTS
[2015.09.19-12.00.57:565][432]MapCheck: New page: newmap1 - Sep 19, 2015,
4:00:57 PM
[2015.09.19-12.00.57:718][432]MapCheck: Info Map check complete: 0 Error(s), 0
Warning(s), took 153.492ms to
complete.
[2015.09.19-12.01.00:286][732]Cmd: OBJ
SAVEPACKAGE
PACKAGE=“/Game/Maps/newmap1”
FILE=“E:/unreal/Arena
4.9/Content/Maps/newmap1.umap” SILENT=true AUTOSAVING=false
KEEPDIRTY=false
[2015.09.19-12.01.00:334][732]LogSavePackage: Save=30.679480ms
[2015.09.19-12.01.00:335][732]LogSavePackage: Moving ‘E:/unreal/Arena
4.9/Saved/newmap1427664E243AC2F8235DAF7AC0■■■180F.tmp’
to ‘E:/unreal/Arena
4.9/Content/Maps/newmap1.umap’ [2015.09.19-12.01.00:337][732]LogSavePackage: Total save time: 37.712779ms
[2015.09.19-12.01.00:337][732]LogSavePackage:Warning: Finished SavePackage E:/unreal/Arena
4.9/Content/Maps/newmap1.umap [2015.09.19-12.01.01:788][892]Cmd: MAP
LOAD FILE=“E:/unreal/Arena
4.9/Content/Maps/newmap1.umap” TEMPLATE=0 SHOWPROGRESS=1
FEATURELEVEL=3
[2015.09.19-12.01.01:789][892]LightingResults:
New page: Lighting Build
[2015.09.19-12.01.01:809][892]LoadErrors: New page: Loading map: newmap1.umap
[2015.09.19-12.01.01:820][892]MapCheck: New page: Map Check
[2015.09.19-12.01.01:820][892]LightingResults:
New page: Lighting Build
[2015.09.19-12.01.01:851][892]LogParticles:
Destroying 0 GPU particle simulations
for FXSystem 0x000000C360B93CE0
[2015.09.19-12.01.01:907][892]LogTexture:Display: Building textures: HQ_Lightmap0_2
(AutoDXT)
[2015.09.19-12.01.01:908][892]LogTexture:Display: Building textures: HQ_Lightmap1_1
(AutoDXT)
[2015.09.19-12.01.01:923][892]LogAIModule: Creating AISystem for world newmap1
[2015.09.19-12.01.01:971][892]LogEditorServer:
Finished looking for orphan Actors
(0.000 secs)
[2015.09.19-12.01.02:026][892]Cmd: MAP
CHECKDEP NOCLEARLOG
[2015.09.19-12.01.02:097][892]MapCheck:Warning:
Warning RecastNavMesh-Default
RecastNavMesh
/Game/Maps/newmap1.newmap1:PersistentLevel.RecastNavMesh-Default
: Externally referenced
[2015.09.19-12.01.02:097][892]MapCheck:Warning:
Warning AbstractNavData-Default
AbstractNavData
/Game/Maps/newmap1.newmap1:PersistentLevel.AbstractNavData-Default
: Externally referenced
[2015.09.19-12.01.02:098][892]MapCheck: Info Map check complete: 0 Error(s), 2
Warning(s), took 71.295ms to complete.
[2015.09.19-12.01.02:105][892]LogFileHelpers: Loading map ‘newmap1’ took 0.318