Hello
I have a 3rd person character, camera on a boom and when i launch the camera is behind the character as created in the blueprint
this is not aesthetically pleasing to me, what i want is for the game to launch with the character facing screen right
if i nudge the left stick to the right, the camera remains locked where it is but the camera is now facing the way i want with the controls how i want them, ie, move stick right, character moves right
i am proper new to udk, so this may seem dumb
but i cant relocate the camera in the character blue print because the relative controls get messed up…i know it must be simple
Edit
I think i can get what i want from remapping the inputs, but that seems like an ■■■ backward way of doing it especially since the game is exactly as i want it if i nudge the left stick