3rd Person Starting direction

Hello
I have a 3rd person character, camera on a boom and when i launch the camera is behind the character as created in the blueprint

this is not aesthetically pleasing to me, what i want is for the game to launch with the character facing screen right

if i nudge the left stick to the right, the camera remains locked where it is but the camera is now facing the way i want with the controls how i want them, ie, move stick right, character moves right

i am proper new to udk, so this may seem dumb

but i cant relocate the camera in the character blue print because the relative controls get messed up…i know it must be simple

Edit

I think i can get what i want from remapping the inputs, but that seems like an ■■■ backward way of doing it especially since the game is exactly as i want it if i nudge the left stick

Open up the character blueprint, find the “spring arm” component, and rotate it so it’s to the right of the character, rather than behind the character.

but that would result in the left thumbstick moving up, causing the character moving screen right