How can a SuggestProjectileVelocity return false with 'Do Not Trace' set?
I am trying to use SuggestProjectileVelocity but I could not make it to return true at any time at all, sadly.
No matter what values I use for
There are quite some other questions here about that blueprint but most people seem to end up just working around it.
EDIT / BUG REPORT:
It seems that this is due this being a float value as it often overflows.
I have an issue with this method too. Unless I supply the trace parameter, it returns false for most frames. If I supply any trace parameter it gives the correct value every frame.
I've raised a bug report here: https://answers.unrealengine.com/questions/435995/suggestprojectilevelocity-behaving-badly.html
answered Jun 14 '16 at 07:41 PM
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