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Making a multiplayer game for IOS

Hi guys,

I'm developing a ios game, and its everything okay, but the point is, how can I make a simple ios game multiplayer using blueprints (is this even possible?) I try to use the nodes Create Session, Join Session, and I was also able to package and test it on my device, but when i ran into the ''create session'' node the game closes automatically. I also set 'enable game center suport' and set the [OnlineSubsystem] to DefaultPlatformService=IOS on DefaultEngine.ini . Am I missing something there?

Thank You :3

Product Version: UE 4.8
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asked Sep 19 '15 at 08:08 PM in Blueprint Scripting

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RCostaDesigner
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avatar image Srdjan88 Sep 29 '15 at 12:03 PM

I run at same problem. I tried also to somehow set Game Center but actually I really don't know how Game Center even works in this case. I would be thankful if someone can give me any clue how to solve this problem. Thanks!

avatar image insanerob Oct 12 '15 at 12:53 PM

Can someone from Epic please let us know the current state of multiplayer on mobile. I used to have this working on UE3 ( UDK ) but I can't find any definitive answers as to the current state of multiplayer on mobile. Please can you let us know if matchmaking etc. is supported in BluePrints for iOS and Android? I can't seem to find any create or join game delegates or matchmaking UI nodes. Thanks, Rob

avatar image FuTou Sep 24 '16 at 06:01 PM

Mobile Multiplayer is really important!

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Hey everybody,

This is a known issue. You can follow it here:

https://issues.unrealengine.com/issue/UE-34875

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answered Sep 28 '16 at 05:21 PM

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ImVawx ♦♦ STAFF
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