Scoring for using bullets

Hello, new here, I want to make a UMG for the score, and use a test object to use, but when I tried to bind the text (For the score number) and made a variable to the projectile for the total score and set a function to make a score and I need the bullet to have a object to cast to. I wish I knew how to screenshot the picture.

You could add a varable to the player character blueprint with a name score. Then bind the text to the score on the UMG.
This tutorial gives an example of doing this.

https://docs.unrealengine.com/latest/INT/Engine/UMG/QuickStart/2/index.html

In the tutorial the ammo is the variable, but it could be any character stat or any other number to be tracked in the game.
How the score will change in the game depends on what event causes the score to change, such as on firing projectile, on hit actor etc… If you can show a screenshot, I might could be of more help.

That’s not what I’m talking about, but it will help I’ll try to figure out to screenshot.

What I basically want is a scoring system for shooting at an actor (EX: Enemy) and get a score from the shot fired.

Or like this, you kill an actor and you get about 100 points, or for hitting the target.

I want to figure out how to do this, but I don’t know what to do fir the cast to and object, if you could help that would be pretty awesome!
(Thank god for the WIN snipping tool!)

I would also like to know this!