Poseable mesh wrong rotation bug [Repro project]
How to reproduce:
Bug occurs with multiple different skeletal meshes. No matter what bone is set via 'Set Bone Rotation' node, the changed bone will rotate 90 degrees on X axis - while it should remain the same after setting (0,0,0) rotation.
asked Sep 19 '15 at 10:14 PM in Bug Reports
I was able to reproduce this and have entered a bug report, UE-21301, to be assessed by the development staff.
answered Sep 21 '15 at 07:40 PM
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