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Poseable mesh wrong rotation bug [Repro project]

BUG DEMO PROJECT

How to reproduce: alt text

Bug occurs with multiple different skeletal meshes. No matter what bone is set via 'Set Bone Rotation' node, the changed bone will rotate 90 degrees on X axis - while it should remain the same after setting (0,0,0) rotation.

Product Version: UE 4.9
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asked Sep 19 '15 at 10:14 PM in Bug Reports

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Slavq
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Hi Slavq,

I was able to reproduce this and have entered a bug report, UE-21301, to be assessed by the development staff.

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answered Sep 21 '15 at 07:40 PM

avatar image Slavq Sep 28 '15 at 09:13 PM

Hello, any news on this one?

avatar image Adam Davis STAFF Sep 29 '15 at 02:03 PM

Hi Slavq,

Unfortunately our resources are currently dedicated elsewhere, I do not have a timeframe of when this will be addressed.

avatar image Slavq Mar 21 '16 at 12:27 PM

4.11 is coming, will there be some changes regarding this issue? Also, Skeletal Controls have the exact same bug when setting a bone rotation via 'Transform (Modify) Bone' node.

avatar image Adam Davis STAFF Mar 21 '16 at 07:59 PM

Hi Slavq,

Our resources are currently dedicated elsewhere. Unfortunately, I do not have a timeframe of when this will be addressed.

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