Hi,
I have a blueprint system where upon the player overlapping a trigger volume the blueprint spawns AI from Class on the location of actors from another class (hidden in-game) that basically functions as location points. By connecting “Get all Actors of Class” with a ForEachLoop and connecting a GetActorLocation with the Array Element I spawn AI actors on those locations. But the problem is that it doesn’t spawn actors on all of those locations. I have placed 7 location markers but on only 4 or 5 of those AI actors get spawned. If this doesn’t make sense then here’s a screenshot:
Is there anything I’m doing wrong here? I do get some errors in the Message Log but I’m not sure I understand them:
Error Accessed None ‘CallFunc_SpawnAIFromClass_ReturnValue2’ from node Spawn Default Controller in graph ‘EventGraph’ in blueprint Stream_Level_Test3
Error Accessed None ‘CallFunc_SpawnAIFromClass_ReturnValue2’ from node Spawn Default Controller in graph ‘EventGraph’ in blueprint Stream_Level_Test3
Error Accessed None ‘CallFunc_SpawnAIFromClass_ReturnValue2’ from node Spawn Default Controller in graph ‘EventGraph’ in blueprint Stream_Level_Test3
Is there something I should be doing different?