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Beginner question: What is a Relative in Set Relative Rotation

What is relative rotation compared to a normal set actor rotation

Product Version: Game Mod
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asked Sep 20 '15 at 04:19 AM in Blueprint Scripting

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npcSwords
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2 answers: sort voted first

Setting the rotation just put in you rotation. the add relative, will add the rotation you give to your actor rotation.

Lets talk to put this in a thick event . Using Set actor rotation (0,0,1) This will set the rotation of your actor , to 0,0,1, again and again , Always to 0,0,1 Nothing will change. Using Add relative rotation (0,0,1) This will add , 0,0,1 to your actor rotation, going to 0,0,1+ 0,0,1 = 0,0,2---- 0,0,3---- 0,0,4 in a normal event, that run just for once , you just turn your actor of 1 if you use this in the tick event, you will see the actor Rotate on his Z.

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answered Sep 20 '15 at 08:35 AM

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Est_engine
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avatar image npcSwords Sep 20 '15 at 02:13 PM

thank you for your answer

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Long story short: Absolute rotation is a rotation relative to the world\scene, while relative position is relative to the objects current rotation.

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answered Sep 20 '15 at 02:38 PM

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Aria Lliane
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