Migrate blueprint with C++ parent class
I'm migrating blueprint with C++ parent class X from Project1 to Project2 wich also has this class X. In Editor in Project2 when I trying to edit blueprint I getting this message:
Hint in content manager says its parent class is None.
I exported blueprint from Project1 as T3D file and got the problem:
Blueprint nodes in textual representation referencing Project1 name like:
So I suppose, that migrating process fails at this point.
I can't fix this with find/replace in .uasset, because after doing that and opening Editor my PC hangs totally.
Could be useful to get T3D_to_uasset conversion tool.
asked Sep 20 '15 at 11:12 AM in Bug Reports
This is an issue we've seen before. The problem is that the blueprint is still seeing the class from Project1 as the parent (even if the class is migrated with the asset). This has been reported as UE-21307 for investigation however I'm not aware of any workaround other than copying the base class and recreating the blueprint.
answered Sep 21 '15 at 08:00 PM
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