Player Index on Multiplayer in Blueprint

I make respawn player if he destroyed in multiplayer, and I do not know how to specify in Possess - self player controller, you can specify only the index of the player, but you can not specify - self player controller.
Sorry for Google Translate

Just use self (“Get reference to self”), from it “Get Player Controller” and input it to the Possess node for the controller.

Get Player Controller requires a Int index, that doesn’t work.

Did you ever find out how to do this ?

I’m not sure what you’re asking, but I know that the index is always 0 for the player controller in use by the current client.

“Get Controller” is what you’re looking for