Actors not destroyed on Event Hit unless both are moving

I am creating a game where the player walks into a trigger area and an arrow spawns and flies toward them. On hit, they should both be destroyed, however they only destroy each other when the player is moving. If the player is standing still and the arrow hits it, the player gets pushed back.I have double checked the collision options in each BP, but no change. Does anyone know how to remedy this?

I’ve attached my death BP’s for the arrow and player. Any help would be greatly appreciated.