Teleporting the host insted of the the client

I’m working on a project and I came across a problem that has stumped me and left me confused all day. I have created a simple teleporation system so that when you walk into a house it teleports you to the interior that is located under the map, It actually works well for having bigger interiors than houses. However theirs a problem with using it in multiplayer. Whenever a client steps into the teleporter the host is teleported instead. I have no idea how to fix this and am looking for anyone that can help!

In case you need it this is the blueprint for the teleports

as a side note the blueprint for the teleporting is all taking place in the level blueprint.
Also the TeleprtEvent is set to run on the server