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How do I check for touch events on level event graph

This info is all related to Android devices currently...

I'm trying to get a swipe mechanism working in a game and I need to test for generic touch events in a level but can't get anything to register.

I know touch itself is working, as I have objects in the level that have TouchEnter events working just fine.

In the Event Graph of the level BP itself I have tried Events BeginInputTouch, TouchEnter, registering touchinput and even tried getting the input touch state from the player controller on the event tick to see if it's currently pressed. None of these are triggering.

So the answer I'm after is, how do I intercept touch events without having an on-screen object involved.


Product Version: UE 4.9
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asked Sep 21 '15 at 02:21 AM in Blueprint Scripting

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avatar image Jgibbs Sep 21 '15 at 10:56 AM

I've partially answered my own question thanks to the level BP window not having a save button. Being used to not having to save to run my projects I wasn't aware that saving was necessary before packaging the android projects, so the variety of things I was trying was mostly in vain.

With that, the input touch state from the player controller is queryable so I can achieve my goal, but this is requiring polling on the tick event. I would still like the regular touch events to be usable for this, so if that could be answered it would be appreciated.

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