This info is all related to Android devices currently…
I’m trying to get a swipe mechanism working in a game and I need to test for generic touch events in a level but can’t get anything to register.
I know touch itself is working, as I have objects in the level that have TouchEnter events working just fine.
In the Event Graph of the level BP itself I have tried Events BeginInputTouch, TouchEnter, registering touchinput and even tried getting the input touch state from the player controller on the event tick to see if it’s currently pressed. None of these are triggering.
So the answer I’m after is, how do I intercept touch events without having an on-screen object involved.
Thanks.