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Projectile initial rotation is wrong

I am using the world rotation of my camera to set the spawn transform rotation of a projectile however the rotation seems to only use positive numbers EG: if my pitch rotation is -90 then it will act as though the rotation was (positive)90.
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What am I doing wrong?

Product Version: UE 4.9
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asked Sep 21 '15 at 06:14 AM in Blueprint Scripting

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AlphaSierra216
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For some reason adding these nodes
alt text
fixes the problem
Video

It seems that the projectile was hitting the character and somehow that made the (pitch)rotation only work in positive numbers.

bullah sheiite.jpg (73.6 kB)
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answered Sep 21 '15 at 06:20 AM

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AlphaSierra216
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