Unrecognized type 'UOverlay' - type must be a UCLASS, USTRUCT or UENUM
Why? If UOverlay is declared as UCLASS in UMG?
How can I accept reference to a Overlay Panel widget in my blueprint function?
asked Sep 21 '15 at 10:44 AM in C++ Programming
I know, I forgot to add UMG to my Build.cs PublicDependencyModule.
answered Sep 21 '15 at 10:45 AM
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