How do I reference a matinee inside a blueprint?
I made a blueprint of a gate that when you enter a key to it's panel, it opens, and if you don't, it doesn't.
To open the said gate, I need to use a matinee with the animation, but I can't link the matinee animation to the true branch of the blueprint.
So how can I reference the Play of the matinee to the true segment? Or do I reference the true and false segments into the level blueprint?
asked Sep 21 '15 at 12:59 PM in Using UE4
Easiest way to get reference to external object, if both matinee and object of that blueprint will be in same level, simply create matinee variable which you will set in Details tab in object on the level.
answered Sep 21 '15 at 01:05 PM
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