How to script a module (for 3D output)

This is actually being reposted from another area, striking out getting a followup. We’ve been wrestling for some time to produce support for standard 3D output, ideally the MVC codec for full HD 3D, but for starters just using the FFakeStereoRender class to kick out side-by-side. We’re just a step or two away from dialing on acceptable 3D settings there, but having to recompile the UE4 engine sucks too much time, the right approach here is to make our own module, so this more general question targets that need. I’m posting here on behalf of my coding support, here are his questions:

"I have a couple regarding the source side implementation of the custom module:

  • What kind of class should this module be? Actor, Camera manager? or just a blank class.
  • Imports needed, so far I have StereoRendering.h but do I need another one?
  • Once implemented this class how can I create an object of this class from the editor, with another class?"

Many thanks for anyone’s assistance.