Instancing Tile Meshes

I have a level with many hexagonal tiles meshes, is there a way to instance them to reduce draw count?
If someone could point me at the right documentation that would be great, I could only find foliage docs in relation to instancing.

Cheers

Hello alexgeek,

You are able to add static meshes to the foliage brush tool and then paint those meshes across your level. Within the foliage tool you are able to adjust your settings accordingly to allow for space between the hexagonal tiles. You can either paint on the landscape or on static meshes.

However, if you are looking to interlock the shapes in a pattern to look more “man mad,” then creating the area and pattern you want before importing into UE4 is what I recommend.

The other method is to use procedural generated foliage which will allow for an area to be made up of whatever static meshes you want. With this option you can adjust the density of your static mesh through a parameter within the volumes details window.

I am linking you the documentation on the foliage brush and procedural generated foliage.

Hope this helps,