How to make a character class/FPS loadout system
I need to know how to make a character loadout and class screen for my FPS game.
asked Sep 21 '15 at 02:16 PM in Blueprint Scripting
You might also want to look at enums/switch on enum while controlling your enum state elsewhere in the blueprint (essentially a little state machine). That'd be one way I'd approach setting classes and load outs. And like Laurens said above, check the UMG tutorials on inventory.
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