UMG I can't hide the mouse cursor

Hi,

I can’t hide the mouse cursor when I jump from one level to another. I don’t want to see the mouse cursor when I’m on the next level. I want that the mouse cursor disappear on the next level. I put video on youtube about my issue:

Also I put two blueprints:

You need to go GetPlayerController → bSetMouseCursorVisible = false when the second map starts, probably in hte level BP BeginPlay event to keep it simple.

Hope this helps
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Could you explain me how to do it with blueprints?

In the second level you open the level blueprint editor and right click and type in Get Player Controller in the context menu text box and select it, then you drag off the blue pin and search set bIsMouseCursorVisible and make sure its unchecked and then hold down P + LMB to create a Begin Play event node and connect white to white pins.

Its called mousecursor something i always get it wrong so search for set mousecursor