Why InitNewPlayer chop player name at 20 characters max

AGameMode::InitNewPlayer → FString InName = UGameplayStatics::ParseOption(Options, TEXT(“Name”)).Left(20);

I mean this is completely bad to chop the player name, since in the game code we have clamped name and stuff, so basically if your game can show name to at least 30 characters, it is not possible to use it…

Remove the .Left(20); for future release, the game code handle it if not enough space on the UI, it add “…”.

It is better to see “…” in the UI then see nothing but name is chopped for no reason…

OK I see they corrected the issue in 4.9.2 gooD! :slight_smile: