Distorted UV's only on bevel on import.
I've been trying to figure out what I'm doing wrong for the last few days- simply put, I'm applying a slight bevel on 2 hard edges of a modular mesh that I'm importing, so that that light hits it properly, and to give a more pleasing look to the edge. However, even with the UV shells properly sewn and laid out, I'm getting weird distortion on about two or three of the beveled faces, even though it looks perfect with a texture in Maya. Here are some images of the mesh in UE4, showing the problem, and then in Maya, using a rotated texture that clearly isn't distorted in the beveled area (the standard Maya checker pattern also looks perfect, it's only on import to UE4 that I get the problems. It's frustrating spending so much time on what is probably a trivial fix, any help would be much appreciated! Thanks!
asked Sep 21 '15 at 10:28 PM in Everything Else
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