Planned Date for Rewrite Unreal Swarm in C++ (Linux, Mac)
While researching Swarm Client setup I ran across a forum post from last year and was wondering if there has been any progress on this point:
"We are planning to rewrite UnrealSwarm in C++, and at that point it will also become cross-platform and seamlessly work on Linux and MacOS. There is no timeline for this project yet, but it will probably happen this year - possibly as early as this Summer."
This quote is from this post made on Apr 10 '14 at 5:02 AM https://answers.unrealengine.com/questions/27550/swarm-what-is-it-and-how-to-use-it.html
asked Sep 22 '15 at 12:28 AM in Rendering
This question came up a few months back as well. I had checked in with a couple of the developers and currently there are no plans to pursue this at this time due to other priorities. This is something that we would like to have in a future release, unfortunately, there isn't a time frame for when this would be worked on and completed.
answered Sep 22 '15 at 02:23 PM
Tim Hobson ♦♦ STAFF
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