Microphone blow detection

Does anyone know how to detect a microphone blow in blueprints or in c++? Sorry for bad english :slight_smile:

Hi

Unfortunately, this is not currently viable via blueprints. There is additional info on using Microphones here: How do you use the microphone as an Audio Source? - Audio - Epic Developer Community Forums .

Have a great day!

I’m also interested in detecting microphone input, such as a blow. Any new updates in this area since last year?
(can’t seem to find much)

Hi zenoxe,

I have not been able to find any updated information as of yet. It may be worthwhile to check out this thread on audio updates from the forums, however:

Aaron is our new Audio programmer and has listed a number of things he’s working on here.

This would be great for fire breathing in my dragon sim haha, oh well, will have to leave that as a button press for the time being I guess…