how to create a negative radial force ??
i have this concept for a game that i have this mesh Ball pawn character. i want for the character when he falls between teeth of a Gear_Sprites. to get stuck there or be hold there while the gear is rotating, even against gravity. so when the character in the right posing i can use Jump or some impulse to go to another Gear out there.
however i tried with : - have sphere collision ,so when the ball begin overlap apply a radial force, but it dose not seem to work or i don't know how to make it negative,, i tried with negative force value , but still no luck, - i tried with normal force but it seems to be impossible when the gear head down the ball will fall down
any idea how i can go about this concept.
thanks in advance
asked Sep 22 '15 at 12:38 AM in Blueprint Scripting
Maybe you could use physics constraints to temporarily lock the character to the gear?
answered Sep 22 '15 at 06:56 AM
You'll probably have to temporarily turn off "Simulate Physics" and implement your "radial force" vector for the duration of your effect. The force vector would have to be from the center of your character actor to the center of the gear. Once this radial force is no longer applied, you'd have to re-enable 'simulate physics'.
You'll also need to figure out how to change the orientation/rotation of your character as they spin around the gear wheel.
answered Sep 22 '15 at 02:27 AM
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