Why is the player collision always an extra 2.15 units above the ground? Is this some sort of UE4 collision buffer?
I'm making a first person shooter. I've noticed the player's collision capsule is consistently 2.15 units higher than I'd expect it to be. I'm guessing all moveable collisions do this. But it's something I just noticed.
Is this by design on the engine side?
It's causing problems when I'm trying to get the player to a specific location with collision off, and then I reenable collision and it pops up 2.15 units.
If this is not addressable on the engine side, is there any recommendation on how to proceed? With the spots I want the player in, should I just add 2.15 to them in Z?
Digging into similar problem I stumbled upon this forum thread Still relevant on 4.12. Quote from Epic Staff:
answered Jun 13 '16 at 02:56 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here