Custom Enumerator Values are Multiplied by 2?

Another strange one. I’ve created a custom enumerator class using blueprint…
I’ve populated it with 5 values (tiny, small, medium, large, huge)

When I convert the enumerator value to byte, instead of the byte values reporting as expected (0=tiny, 1=small… 4=huge)

They report as follows: (2 = tiny, 4 = small, 6= medium, 8= large, 10 = huge)
This only is happening with custom enumerators in 4.9…I tested this against native enumerators and those report properly

For now my work around will be to divide the enum value by 2 and work on a scale from 1-5…but its a strange bug

Nevermind, this was addressed in the hotfix. Yay! :smiley: