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[Closed] Why is a blank packaged project so big?

Hello! So yeah, I am basically trying to package a blank map, without starter content or anything, for windows 32 bit. The issue is: there is no way to get a working cooked game that weights less than 70MB (?!?) There is this folder taking all the space, but there's lots of stuff that I am not even going to use! Considering the fact that there are relatively huge indie games that weight less than 200mb, a blank project cannot be 70!

The posted pics explain the issue very well, aswell as showing my packaging settings

Does anyone have any experience about this?

Images: http://imgur.com/CSgiVnQ http://imgur.com/ADWX2sq http://imgur.com/7h2urpr

Product Version: UE 4.8
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asked Sep 22 '15 at 06:43 PM in Packaging & Deployment

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The question has been closed Mar 29 '16 at 02:11 PM by Samantha Sutton for the following reason:

Issue is now outdated. If you are still experiencing this issue, please make a new post for assistance. Thanks!

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