Make animation update after camera
I'm working on a true first person camera and I need to make the animation update after the character's camera and input does. I've tried setting the character and camera to the PrePhysics tick group and also adding tick the components as tick prerequisites, but my IK setup is still lagging behind. I need to make sure that the animation updates after the camera does. Is there any way to force animation to update at the end of the frame?
asked Sep 22 '15 at 10:28 PM in Using UE4
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