disable jump when energy is 0/ re enabling when above 0
It looks like you're triggering jump twice. The first one looks fine, but when you release the key for jump, it doesn't check for anything, it just jumps a second time.
Try removing the "Jump" function from your release key, and perhaps also remove the "Disable input" node from the true part of your branch unless you mean to prevent the player from doing anything at all once he has no energy.
Besides that, I think everything is fine
Was just wondering if you ever found a solution to this?
answered Oct 03 '16 at 04:37 PM
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