4.8.3 cook to windows error

LeapPluginLog: LeapController::CleanupEventData Delete Called
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000014CAB7560
LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_19
LeapPluginLog:Warning: Warning! More than one (6) Leap Controller Component detected! Duplication of work and output may result (inefficiency warning).
LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_20
LeapPluginLog:Warning: Warning! More than one (7) Leap Controller Component detected! Duplication of work and output may result (inefficiency warning).
LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_21
LeapPluginLog:Warning: Warning! More than one (8) Leap Controller Component detected! Duplication of work and output may result (inefficiency warning).
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.10:004][ 0]LogCook:Display: Cooking /Game/ParkingStructure_Kit/Matirals_Parking_Structure/Building-01/Building_01_01 → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Matirals_Parking_Structure/Building-01/Building_01_01.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:526][ 0]LogSavePackage: Save=10521.161133ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:526][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Matirals_Parking_Structure/Building-01/Building_01_01.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:528][ 0]LogCook:Display: Cooking /Game/ParkingStructure_Kit/Matirals_Parking_Structure/Building-01/Building_01_02 → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/Parkin
MainFrameActions: Cooking (Windows): gStructure_Kit/Matirals_Parking_Structure/Building-01/Building_01_02.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:563][ 0]LogSavePackage: Save=34.506718ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:563][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Matirals_Parking_Structure/Building-01/Building_01_02.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:564][ 0]LogCook:Display: Cooking /Game/ParkingStructure_Kit/ParkingStruture/Assets/Broken_Truck → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/ParkingStruture/Assets/Broken_Truck.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:567][ 0]LogSavePackage: Save=2.468070ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:567][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/ParkingStruture/Assets/Broken_Truck.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:568][ 0]LogCook:Display: Cooking /Game/ParkingStructure_Kit/Matirals_Parking_Structure/Truck/Truck-01 → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Matirals_Parking_Structure/Truck/Truck-01.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:599][ 0]LogSavePackage: Save=30.877993ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:600][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Matirals_Parking_Structure/Truck/Truck-01.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:601][ 0]LogCook:Display: Cooking /Game/ParkingStructure_Kit/ParkingStruture/Assets/Entena_01 → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/ParkingStruture/Assets/Entena_01.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:604][ 0]LogSavePackage: Save=2.360554ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:604][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/ParkingStruture/Assets/Entena_01.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:605][ 0]LogCook:Display: Cooking /Game/ParkingStructure_Kit/ParkingStruture/Assets/HeadHog_01 → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/ParkingStruture/Assets/HeadHog_01.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:608][ 0]LogSavePackage: Save=2.312061ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:609][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/ParkingStruture/Assets/HeadHog_01.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:609][ 0]LogCook:Display: Cooking /Game/ParkingStructure_Kit/ParkingStruture/Assets/SandBag_01 → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/ParkingStruture/Assets/SandBag_01.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:612][ 0]LogSavePackage: Save=2.419257ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:612][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/ParkingStruture/Assets/SandBag_01.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:613][ 0]LogCook:Display: Cooking /Game/ParkingStructure_Kit/ParkingStruture/Assets/SandBag_02 → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/ParkingStruture/Assets/SandBag_02.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:616][ 0]LogSavePackage: Save=2.326737ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:616][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/ParkingStruture/Assets/SandBag_02.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:617][ 0]LogCook:Display: Cooking /Game/ParkingStructure_Kit/ParkingStruture/Light_Traffic/Traffic_Light → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure
MainFrameActions: Cooking (Windows): _Kit/ParkingStruture/Light_Traffic/Traffic_Light.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:620][ 0]LogSavePackage: Save=2.556124ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:620][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/ParkingStruture/Light_Traffic/Traffic_Light.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:621][ 0]LogCook:Display: Cooking /Game/ParkingStructure_Kit/ParkingStruture/RE_BUILDParking_Structure/Stair_bolts → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/Parkin
MainFrameActions: Cooking (Windows): gStructure_Kit/ParkingStruture/RE_BUILDParking_Structure/Stair_bolts.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:636][ 0]LogSavePackage: Save=13.749217ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:636][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/ParkingStruture/RE_BUILDParking_Structure/Stair_bolts.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:647][ 0]LogCook:Display: Cooking /Game/ParkingStructure_Kit/ParkingStruture/Shiping_contaner/StorageContainer → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/ParkingStruture/Shiping_contaner/StorageContainer.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:650][ 0]LogSavePackage: Save=2.728085ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:650][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/ParkingStruture/Shiping_contaner/StorageContainer.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.20:651][ 0]LogCook:Display: Cooking /Game/ParkingStructure_Kit/Matirals_Parking_Structure/Siping_contaner/Shiping_contatnerBars → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Con
MainFrameActions: Cooking (Windows): tent/ParkingStructure_Kit/Matirals_Parking_Structure/Siping_contaner/Shiping_contatnerBars.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.28:641][ 0]LogSavePackage: Save=7989.112793ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.28:641][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Matirals_Parking_Structure/Siping_contaner/Shipin
MainFrameActions: Cooking (Windows): g_contatnerBars.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.28:643][ 0]LogCook:Display: Cooking /Game/ParkingStructure_Kit/Matirals_Parking_Structure/Siping_contaner/ShipingContaner → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/P
MainFrameActions: Cooking (Windows): arkingStructure_Kit/Matirals_Parking_Structure/Siping_contaner/ShipingContaner.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.28:674][ 0]LogSavePackage: Save=31.331026ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.28:675][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Matirals_Parking_Structure/Siping_contaner/Shipin
MainFrameActions: Cooking (Windows): gContaner.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.28:676][ 0]LogCook:Display: Cooking /Game/ParkingStructure_Kit/Plants/NewIVYPLane/Entry_Edge_01 → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Plants
MainFrameActions: Cooking (Windows): /NewIVYPLane/Entry_Edge_01.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.28:679][ 0]LogSavePackage: Save=2.285900ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.28:679][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Plants/NewIVYPLane/Entry_Edge_01.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.28:680][ 0]LogCook:Display: Cooking /Game/ParkingStructure_Kit/Plants/TreePlane/Branch_Plane_01 → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Plants
MainFrameActions: Cooking (Windows): /TreePlane/Branch_Plane_01.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.28:683][ 0]LogSavePackage: Save=2.337903ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.28:683][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Plants/TreePlane/Branch_Plane_01.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.28:684][ 0]LogCook:Display: Cooking /Game/ParkingStructure_Kit/Plants/TreePlane/Branch_Plane_02 → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Plants/TreePlane/Branch_Plane_02.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.28:687][ 0]LogSavePackage: Save=2.425957ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.28:687][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Plants/TreePlane/Branch_Plane_02.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.28:688][ 0]LogCook:Display: Cooking /Game/ParkingStructure_Kit/Plants/Two/Grass_01 → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Plants/Two/Grass_01
MainFrameActions: Cooking (Windows): .uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.28:690][ 0]LogSavePackage: Save=1.879766ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.28:690][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Plants/Two/Grass_01.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.28:691][ 0]LogCook:Display: Cooking /Game/ParkingStructure_Kit/Plants/Two/Grass_windy_Inst → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Plants/Two/
MainFrameActions: Cooking (Windows): Grass_windy_Inst.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.28:693][ 0]LogSavePackage: Save=1.288909ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.28:693][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Plants/Two/Grass_windy_Inst.uasset’
LogEditorViewport: Clicking on Actor (LMB): InstancedFoliageActor (InstancedFoliageActor)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.28:694][ 0]LogCook:Display: Cooking /Game/ParkingStructure_Kit/Plants/Two/Grass_windy → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Plants/Two/Grass_windy.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.34:605][ 0]LogSavePackage: Save=5911.535645ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.34:605][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Plants/Two/Grass_windy.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.34:607][ 0]LogCook:Display: Cooking /Game/ParkingStructure_Kit/Plants/Two/Grass_03 → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Plants/Two/Grass_03
MainFrameActions: Cooking (Windows): .uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.34:611][ 0]LogSavePackage: Save=3.045527ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.34:611][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Plants/Two/Grass_03.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.34:612][ 0]LogCook:Display: Cooking /Game/ParkingStructure_Kit/Plants/Two/GroundPlant_01 → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Plants/Two/Gr
MainFrameActions: Cooking (Windows): oundPlant_01.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.34:614][ 0]LogSavePackage: Save=2.122872ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.34:614][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Plants/Two/GroundPlant_01.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.34:615][ 0]LogCook:Display: Cooking /Game/ParkingStructure_Kit/Plants/Two/GroundPlant_02 → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Plants/Two/Gr
MainFrameActions: Cooking (Windows): oundPlant_02.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.34:617][ 0]LogSavePackage: Save=1.646869ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.34:617][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Plants/Two/GroundPlant_02.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.34:618][ 0]LogCook:Display: Cooking /Game/ParkingStructure_Kit/Plants/Two/GroundPlant_03 → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Plants/Two/Gr
MainFrameActions: Cooking (Windows): oundPlant_03.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.34:620][ 0]LogSavePackage: Save=1.641445ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.34:620][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Plants/Two/GroundPlant_03.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.34:621][ 0]LogCook:Display: Cooking /Game/ParkingStructure_Kit/Plants/Two/GroundPlant_04 → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Plants/Two/Gr
MainFrameActions: Cooking (Windows): oundPlant_04.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.34:623][ 0]LogSavePackage: Save=2.009933ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.34:623][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Plants/Two/GroundPlant_04.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.34:624][ 0]LogCook:Display: Cooking /Game/ParkingStructure_Kit/Plants/Two/GroundPlants_windy_Inst → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Plants/Two/GroundPlants_windy_Inst.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.34:626][ 0]LogSavePackage: Save=1.377921ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.34:626][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Plants/Two/GroundPlants_windy_Inst.uasset’
LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 450/400 MB (ok in editor, bad on fixed memory platform)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.34:627][ 0]LogCook:Display: Cooking /Game/ParkingStructure_Kit/Plants/Two/GroundPlants_windy → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Plants/Tw
MainFrameActions: Cooking (Windows): o/GroundPlants_windy.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:385][ 0]LogSavePackage: Save=4757.304199ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:385][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/The_City/Content/ParkingStructure_Kit/Plants/Two/GroundPlants_windy.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:387][ 0]LogCookCommandlet:Display: GC…
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:616][ 0]LeapPluginLog: LeapController::CleanupEventData Delete Called
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:634][ 0]LeapPluginLog: LeapController::CleanupEventData Delete Called
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:656][ 0]LeapPluginLog: LeapController::CleanupEventData Delete Called
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:953][ 0]Cmd: UpdateLandscapeEditorData
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:955][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectio
MainFrameActions: Cooking (Windows): nStick.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:957][ 0]LogSavePackage: Save=0.961896ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:957][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:959][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:960][ 0]LogSavePackage: Save=0.780683ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:960][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:962][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_Thumbs
MainFrameActions: Cooking (Windows): tickOutter.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:964][ 0]LogSavePackage: Save=1.074836ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:964][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:967][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:969][ 0]LogSavePackage: Save=1.129391ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:969][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:971][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:973][ 0]LogSavePackage: Save=0.886923ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:973][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:975][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 → E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirection
MainFrameActions: Cooking (Windows): Pad2.uasset
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:976][ 0]LogSavePackage: Save=1.046760ms
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:976][ 0]LogSavePackage: Async saving from memory to ‘E:/UnrealEngine/Epic Games/Project_Saves/The_City/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:981][ 0]LogChunkManifestGenerator:Display: Saving asset registry.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:991][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 768, size is 2895.82kb
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.39:992][ 0]LogChunkManifestGenerator:Display: Done saving asset registry.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:210][ 0]LogCook:Display: Cook by the book total time in tick 500.433876s total time 515.261963
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:210][ 0]LogInit:Display:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:210][ 0]LogInit:Display: Warning/Error Summary
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:211][ 0]LogInit:Display: ---------------------
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:211][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Localization Resource: (E:/UnrealEngine/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}…)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Localization Resource: (E:/UnrealEngine/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:211][ 0]LogInit:Display:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:212][ 0]LogInit:Display: Success - 0 error(s), 1 warning(s)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:212][ 0]LogInit:Display:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Execution of commandlet took: 519.11 seconds
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:212][ 0]LogExit: Preparing to exit.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:379][ 0]LogExit: Editor shut down
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:393][ 0]LeapPluginLog: LeapController::CleanupEventData Delete Called
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:518][ 0]LogExit: Object subsystem successfully closed.
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:555][ 0]LogModuleManager: Shutting down and abandoning module PackageDependencyInfo (110)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:555][ 0]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (109)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:556][ 0]LogModuleManager: Shutting down and abandoning module AITestSuite (108)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:556][ 0]LogModuleManager: Shutting down and abandoning module GameplayDebugger (107)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:556][ 0]LogModuleManager: Shutting down and abandoning module AIModule (106)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:556][ 0]LogModuleManager: Shutting down and abandoning module SubstanceEditor (105)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:556][ 0]LogModuleManager: Shutting down and abandoning module LeapMotion (104)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:573][ 0]LogModuleManager: Shutting down and abandoning module SteamVRController (103)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:573][ 0]LogModuleManager: Shutting down and abandoning module SteamVR (102)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:573][ 0]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (101)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:573][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (100)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:574][ 0]LogModuleManager: Shutting down and abandoning module LeapMotionController (99)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:589][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (98)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:590][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (97)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:590][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (96)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:590][ 0]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (95)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:590][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (94)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:590][ 0]LogModuleManager: Shutting down and abandoning module PluginBrowser (93)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:591][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (92)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:591][ 0]LogModuleManager: Shutting down and abandoning module DesktopPlatform (91)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:591][ 0]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (90)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:591][ 0]LogModuleManager: Shutting down and abandoning module HotReload (89)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:591][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (88)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:591][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (87)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:592][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (86)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:592][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (85)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:592][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (84)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:592][ 0]LogModuleManager: Shutting down and abandoning module GitSourceControl (83)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:592][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (82)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:593][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (81)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:593][ 0]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (80)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:593][ 0]LogModuleManager: Shutting down and abandoning module MeshPaint (79)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:594][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (78)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:594][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (77)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:594][ 0]LogModuleManager: Shutting down and abandoning module AssetRegistry (76)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:611][ 0]LogModuleManager: Shutting down and abandoning module SubstanceCore (75)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:611][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (74)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:611][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (73)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:611][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (72)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:611][ 0]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (71)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:612][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (70)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:612][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (69)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:612][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (68)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:612][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (67)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:612][ 0]LogModuleManager: Shutting down and abandoning module Sequencer (66)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:612][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (65)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:613][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (64)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:613][ 0]LogModuleManager: Shutting down and abandoning module UMG (63)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:613][ 0]LogModuleManager: Shutting down and abandoning module Slate (62)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:613][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (61)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:617][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (60)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:617][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (59)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:617][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (58)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:617][ 0]LogModuleManager: Shutting down and abandoning module Networking (56)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:617][ 0]LogModuleManager: Shutting down and abandoning module Core (55)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:618][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (54)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:618][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (53)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:618][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (52)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:618][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (51)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:643][ 0]LogDerivedDataCache: Shutdown
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:643][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (50)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:643][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (49)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:643][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (48)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:644][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (47)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:644][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (46)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:644][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (45)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:644][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (44)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:644][ 0]LogModuleManager: Shutting down and abandoning module ImageWrapper (43)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:644][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (42)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:645][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (41)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:645][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (40)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:645][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (39)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:645][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (38)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:646][ 0]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (37)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:646][ 0]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (36)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:646][ 0]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (35)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:646][ 0]LogModuleManager: Shutting down and abandoning module Messaging (34)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:646][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (33)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:647][ 0]LogModuleManager: Shutting down and abandoning module HTML5TargetPlatform (32)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:647][ 0]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (31)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:647][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (30)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:647][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (29)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:647][ 0]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (28)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:648][ 0]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (27)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:648][ 0]LogModuleManager: Shutting down and abandoning module Android_ASTCTargetPlatform (26)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:648][ 0]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (25)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:648][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (24)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:649][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (23)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:649][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (22)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:649][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (21)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:649][ 0]LogModuleManager: Shutting down and abandoning module DesktopTargetPlatform (20)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:649][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (19)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:650][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (18)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:650][ 0]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (16)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:650][ 0]LogModuleManager: Shutting down and abandoning module HTTP (15)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:650][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (14)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:650][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (13)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:651][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (12)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:651][ 0]LogModuleManager: Shutting down and abandoning module Landscape (11)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:651][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (10)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:651][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (9)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:651][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (8)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:651][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:651][ 0]LogModuleManager: Shutting down and abandoning module Engine (6)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:652][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:652][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:652][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:652][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:652][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.09.23-03.35.40:653][ 0]LogExit: Exiting.
MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 526.8461338s to run UE4Editor-Cmd.exe, ExitCode=0
MainFrameActions: Cooking (Windows): InternalUtils.SafeCopyFile: SafeCopyFile E:\UnrealEngine\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt C:\Users\Leilan\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+UnrealEngine+Epic+Games+4.8\Cook.txt
MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile E:\UnrealEngine\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt
MainFrameActions: Cooking (Windows): Project.Cook: ********** COOK COMMAND COMPLETED **********
MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists E:\UnrealEngine\Epic Games\Project_Saves\The_City\The_City.uproject=True
MainFrameActions: Cooking (Windows): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Cooking (Windows): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Cooking (Windows): Program.Main: ERROR: Exception in AutomationScripts.Automation: Missing receipt ‘The_City-Win64-Development.target.xml’. Check that this target has been built.
MainFrameActions: Cooking (Windows): Stacktrace: at Project.CreateDeploymentContext(ProjectParams Params, Boolean InDedicatedServ
MainFrameActions: Cooking (Windows): er, Boolean DoCleanStage)
MainFrameActions: Cooking (Windows): at Project.Package(ProjectParams Params, Int32 WorkingCL)
MainFrameActions: Cooking (Windows): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Cooking (Windows): at BuildCommand.Execute()
MainFrameActions: Cooking (Windows): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Cooking (Windows): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Cooking (Windows): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Cooking (Windows): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Cooking (Windows): at AutomationTool.Program.Main()
MainFrameActions: Cooking (Windows): Program.Main: ERROR: Missing receipt ‘The_City-Win64-Development.target.xml’. Check that this target has been built.
MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Cooking (Windows): Program.Main: AutomationTool exiting with ExitCode=1
MainFrameActions: Cooking (Windows): Domain_ProcessExit
MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Cooking (Windows): copying UAT log files…
MainFrameActions: Cooking (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Cooking (Windows): BUILD FAILED
LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 450/400 MB (ok in editor, bad on fixed memory platform)
LogD3D11RHI: InitD3DDevice
LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 450/400 MB (ok in editor, bad on fixed memory platform)
LogD3D11RHI: InitD3DDevice
LogD3D11RHI: InitD3DDevice
LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting.
LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_3) Not registered. Aborting.
LogActorComponent: UnregisterComponent: (/Engine/Transient.CharacterMovementComponent_4) Not registered. Aborting.
LogSavePackage: Save=743.368591ms
LogSavePackage: Moving ‘…/…/…/…/Project_Saves/The_City/Saved/The_City_Level_v2_Auto1244B33C344589E23DC8B7DB7D6EF2E00.tmp’ to ‘…/…/…/…/Project_Saves/The_City/Saved/Autosaves/Game/FirstPersonBP/The_City_Level_v2_Auto1.umap’
LogFileHelpers: Editor autosave (incl. sublevels) for ‘/Game/FirstPersonBP/The_City_Level_v2’ took 0.829
LogFileHelpers: Editor autosave (incl. sublevels) for all levels took 0.829
OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/LeapMotion/Blueprints/LeapCollisionCharacter] ([1] browsable assets)…
LeapPluginLog: InterfaceObject: LeapAnimBodyConnector_C_22
LeapPluginLog:Warning: Warning! More than one (9) Leap Controller Component detected! Duplication of work and output may result (inefficiency warning).
OBJ SavePackage: Rendered thumbnail for [Blueprint /LeapMotion/Blueprints/LeapCollisionCharacter.LeapCollisionCharacter]
OBJ SavePackage: Finished generating thumbnails for package [/LeapMotion/Blueprints/LeapCollisionCharacter]
LogSavePackage: Save=26.985422ms
LogSavePackage: Moving ‘…/…/…/…/Project_Saves/The_City/Saved/LeapCollisionCharacter_Auto111EF1B4D473782026645439220974E37.tmp’ to ‘…/…/…/…/Project_Saves/The_City/Saved/Autosaves/LeapMotion/Blueprints/LeapCollisionCharacter_Auto1.uasset’
LogFileHelpers: Auto-saving content packages took 0.066
LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 450/400 MB (ok in editor, bad on fixed memory platform)
LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 450/400 MB (ok in editor, bad on fixed memory platform)
LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 450/400 MB (ok in editor, bad on fixed memory platform)
LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 450/400 MB (ok in editor, bad on fixed memory platform)
LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 450/400 MB (ok in editor, bad on fixed memory platform)
LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 450/400 MB (ok in editor, bad on fixed memory platform)
LeapPluginLog: LeapController::CleanupEventData Delete Called
LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 450/400 MB (ok in editor, bad on fixed memory platform)
LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 450/400 MB (ok in editor, bad on fixed memory platform)
LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 450/400 MB (ok in editor, bad on fixed memory platform)
LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 450/400 MB (ok in editor, bad on fixed memory platform)
LogRenderTargetPool:Warning: r.RenderTargetPoolMin exceeded 450/400 MB (ok in editor, bad on fixed memory platform)