hit event doesnt always fire on mobile but does on pc
as this hit event is used for the gameplay of my game project i really need to fix this bug
on computer, the game always fire the hit event ALWAYS (as i could see at least)
on mobile (not the mobile preview) but on real mobile (android nexus 5 here)
the hit event occur but only if the two colliding object hit slowly
the problem appear when the two object collide a bit faster
but.. visually they bounce each other, physics seem to work, but the HIT event isnt fire
this only appear on mobile yet, probably it would appear on pc too if the speed of the two objet colliding each other is faster than my test but as this time computer test never failed any hit fire and work as intented, but my game is designed for mobile and i need this to work for mobile :)
ps: i found a subject about this https://answers.unrealengine.com/questions/115096/hit-event-doesnt-always-fire.html started on 12 oct 2014 !
asked Sep 23 '15 at 03:59 AM in Bug Reports
I changed the capsule half height and capsule radius and it fixed the issue. I set mine to capsule half height: 38.0 and capsule radius: 20.0
Please let me know if you have any further questions, thanks!
answered Oct 01 '15 at 07:48 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here