How correctly include SQLite?
I used solution from this post: https://answers.unrealengine.com/questions/184626/sqlitesupport-module-currently-broken.html
And for usage SQLite this: https://answers.unrealengine.com/questions/143256/46-how-to-use-sqlitesupport.html
But anyway I can`t include:
it works only in this way:
When I call FSQLiteDatabase db(); it returns:
error C4930: 'FSQLiteDatabase db(void)': prototyped function not called (was a variable definition intended?)
It can be declared like:
But db.Open(TEXT("TestDatabase.db"), nullptr, nullptr); returns:
function "FDataBaseConnection::Open" (declared at line 222 of "...\Database.h") is inaccessible
How SQLite can be included?
asked Sep 23 '15 at 10:08 AM in C++ Programming
The best way that I find is include sqlite3 as 3rd party (as any static library)
answered Oct 15 '15 at 10:04 AM
I get access to SQLite database by plugin KhArtNJava/SQLite3UE4 (https://github.com/KhArtNJava/SQLite3UE4)
Firstly it wasn`t clear how use KhArtNJava (at least how get results of query)
Here https://www.reddit.com/r/unrealengine/comments/3jg5jn/does_anybody_know_how_to_use_a_database_such_as/ posted link on detailed guide how use plugin.
answered Sep 24 '15 at 08:07 AM
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