Unstable fps/DeltaTime

I’ve met a strange problem with fps/deltaTime. Somewhy it’s not stable and dropped ten time each 1-2 seconds. I’ve logged DeltaTime, and it looks like:

...
Log: time: 0.011001
Log: time: 0.011381
Log: time: 0.011340
**Log: time: 0.091389**
Log: time: 0.008333
Log: time: 0.008333
Log: time: 0.008333
...

What can be a problem with it?

ufna,

You should use our profiling tools to see what is going on. See:

(also read the comments).

As it was solved on forums, here is the answer: Anyone met unstable fps? - C++ Programming - Unreal Engine Forums

It’s the bug related Android devices.