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crashes everytime i try and launch my matinee movie

Been trying to sort it for most of my day.

Everytime i try to launch my movie i get this:

MachineId:3B78F86E4F688323EACFBAA41188298E EpicAccountId:c3d8c9a26bd747bea0c6ba46b01a42e6

Access violation - code c0000005 (first/second chance not available)

UE4Editor_Engine!AnimEncodingLegacyBase::GetBoneAtom() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\animation\animencoding.cpp:269] UE4Editor_Engine!UAnimSequence::GetBonePose() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\animation\animsequence.cpp:1059] UE4Editor_Engine!UAnimSequence::GetAnimationPose() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\animation\animsequence.cpp:887] UE4Editor_Engine!FAnimNode_SequencePlayer::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\animation\animnode_sequenceplayer.cpp:63] UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\animation\animnodebase.cpp:127] UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\animation\animnodebase.cpp:127] UE4Editor_Engine!FAnimNode_StateMachine::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\animation\animnode_statemachine.cpp:616] UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\animation\animnodebase.cpp:127] UE4Editor_Engine!FAnimNode_Slot::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\animation\animnode_slot.cpp:53] UE4Editor_Engine!FPoseLink::Evaluate() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\animation\animnodebase.cpp:127] UE4Editor_Engine!UAnimInstance::EvaluateAnimation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\animation\animinstance.cpp:477] UE4Editor_Engine!USkeletalMeshComponent::EvaluateAnimation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:962] UE4Editor_Engine!USkeletalMeshComponent::PerformAnimationEvaluation() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:1034] UE4Editor_Engine!USkeletalMeshComponent::RefreshBoneTransforms() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:1168] UE4Editor_Engine!USkeletalMeshComponent::InitAnim() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:281] UE4Editor_Engine!USkeletalMeshComponent::OnRegister() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:228] UE4Editor_Engine!UActorComponent::ExecuteRegisterEvents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\components\actorcomponent.cpp:1040] UE4Editor_Engine!UActorComponent::RegisterComponentWithWorld() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\components\actorcomponent.cpp:825] UE4Editor_Engine!AActor::IncrementalRegisterComponents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\actor.cpp:3656] UE4Editor_Engine!ULevel::IncrementalUpdateComponents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\level.cpp:755] UE4Editor_Engine!UWorld::UpdateWorldComponents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\world.cpp:1290] UE4Editor_Engine!UWorld::InitializeActorsForPlay() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\world.cpp:2939] UE4Editor_Engine!UEngine::LoadMap() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\unrealengine.cpp:9634] UE4Editor_Engine!UEngine::Browse() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\unrealengine.cpp:8742] UE4Editor_Engine!UGameInstance::StartGameInstance() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\gameinstance.cpp:321] UE4Editor_Engine!UGameEngine::Init() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\gameengine.cpp:503] UE4Editor!FEngineLoop::Init() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launchengineloop.cpp:2095] UE4Editor!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\launch.cpp:136] UE4Editor!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]

Product Version: UE 4.9
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asked Sep 23 '15 at 12:23 PM in Bug Reports

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YCdrawings
1 1

avatar image Logan Bailey ♦♦ STAFF Sep 23 '15 at 05:22 PM

Hello YCdrawings,

In order to assist you with this issue I am going to need a bit more information. Would you mind taking a look at our How to Report a Bug sticky post on the Forums?

https://forums.unrealengine.com/showthread.php?29-How-to-report-a-bug

It will give you all the correct instructions on how to make an official bug report on the AnswerHub including all the information we will need in order to move forward with the reporting/troubleshooting process.

Let me know if you have any other questions and I will be glad to assist you.

Thank you,

Logan

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1 answer: sort voted first

Hello YCdrawings,

I haven't heard from you yet. I was wondering if you had a chance to look at our documentation yet?

Thank you,

Logan

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answered Sep 24 '15 at 02:46 PM

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