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Communicating with sublevel through blueprints

I am using level streaming and I have some actors that I want to run blueprint functions on from the persistent level. I tried to use 'Get All Actors Of Class' from my game mode but it only returned actors in the persistent level. And I have not found a way to access the sublevels level blueprint from the persistent level.

I am using the level streaming to build a procedural level that is different every time.

Anyone know of anything that might help me?

Product Version: UE 4.9
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asked Sep 23 '15 at 05:20 PM in Blueprint Scripting

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After some more testing it does seem like the 'Get All Actors Of Class' node did work but only after a delay of over half a second after the loading of the level. I'm not yet sure why I need the delay nor if it is even safe to use a delay or if it depends on the loading time of the level.

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answered Sep 24 '15 at 07:05 PM

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