Camera (with spring arm and collision test) clips through everything
Hello, is there any way to fix the problem on screenshot #1? The same is happening with the walls and the floor, if the mesh is flipped upside down. I guess i've tried everything already. Also, i'd like to camera to have some Y rotation angle and minor vertical offset from the ground. Is there any way of achieving it?
Set Collision on all parts to block. Check if all parts are on same collision channel, ie.: Camera.
answered Sep 23 '15 at 08:58 PM
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