Packaging fails to package widget blueprints referenced from code
1) Create new project based on "first person" c++ example. 2) In content folder create widget (AddNew->UI->WidgetBlueprint) and name it W_UnitWidget. 3) Open VS, and go to [ProjectName]Character.cpp file. 4) In constructor at the end add this code:
Remember to put aproppriete widget reference in MyObj contructor.
5) Compile. After hot reload hit play in editor or play in standalone widow. Debug message "widget found" appears. Our widget was properly foun. 6) Go to File->Package project->Packageing settings. Check "Full rebuild" 7) Package project (File->Package project->Widnows->Windows 64 bit) 8) After packageing is done go to packaged project and run game 9) Game will prompt that W_UnitWidget was not found
asked Sep 23 '15 at 09:01 PM in Bug Reports
Thank you for pointing this out to us. I was able to reproduce what you described using your repro steps (very clear, thank you!), and have submitted a report of my observations to have this investigated further (UE-21466).
answered Sep 24 '15 at 07:15 PM
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